Changelog
Paul Chote edited this page Jul 22, 2014
·
1795 revisions
General Improvements (all mods):
- Fixed a crash caused by missiles leaving the map boundaries. [#5687]
- Fixed a crash when salvaging husks or capturing buildings that have just been destroyed. [#5801]
- Fixed a rare crash when connecting to a server with a custom map. [#5890]
- Fixed a regression where lobby tooltips were not shown. [#5680]
- Fixed C4 cursor showing for walls under fog. [#5579]
- Fixed attack cursors showing for buildings hidden under shroud. [#5989]
- Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
- Fixed mission description scroll bar being out-of-bounds. [#5667]
- Fixed the replay filter dropdown height. [#5646]
- Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
- Fixed target line color for RallyPoint which is an AttackMove. [#5470]
- Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
- Fixed in-game news not updating in all mods. [#5860]
- Fixed news parsing crashing the game. [#5860]
- Added tech levels (configurable in the lobby options). [#5833, #5898, #5901]
- Added a setting to lock the mouse cursor inside the game window. [#5590, #5597]
- Added filter as you type for file names in the asset browser. [#5813]
- Added repair bonus for multiple players. [#5768]
- Added a developer hotkey for reloading the UI artwork. [#5550]
- Added an
/all
commandline cheat to enable every single developer cheat at once. [#5631] - Added a dialog asking for a restart when setting changes require it. [#5600]
- Improved harvesters to leak resources onto the ground when they are destroyed. [#5305]
- Improved scroll-panel scrolling. [#5628]
- Improved commandline cheats to be always available in skirmishes and missions. [#5631]
Red Alert:
- Fixed capturing enemy buildings not unlocking new build options. [#5759]
- Fixed pillboxes not ejecting their garrisoned infantry when sold. [#5696]
- Fixed paratroopers that land on water or cliffs not dying. [#5695]
- Fixed a glitch where damaged walls could become invisible. [#5835]
- Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen with a spy). [#5698]
- Fixed inconsistently colored aircraft production tabs. [#5926]
- Fixed gem mine palette on desert maps. [#5987]
- Fixed aircraft flying outside the map becoming unselectable. [#5967]
- Added back the Fort Lonestar minigame that was removed in the last release. [#5469]
- Added rally points to airfields to take off and unblock after plane construction. [#5470]
- Added
SHIFT
+ unit hotkey to queue 5 units. [#5763] - Added a faster chinook helicopter landing speed and removed the forced turn. [#5834]
- Added support for downloading the game music files. [#5304]
- Added beacon posters for the spy plane, paratroopers, and parabombs. [#5854]
- Added explosion radius to large oil derricks. [#5930]
- Removed the flare from paratroopers and parabombs. [#5854]
- Removed the ability for Snipers to garrison churches. [#5742]
- Improved minelayers now also support the original right-click order to lay a single mine. [#5697]
- Improved the build palette icon ordering [#5944]
Tiberian Dawn:
- Fixed a crash if a production structure was destroyed while mousing-over the production palette. [#5798]
- Fixed capturing enemy buildings not unlocking new build options. [#5759]
- Fixed visual offsets for the Blossom Tree. [#5792]
- Fixed a glitch where damaged walls could become invisible. [#5835]
- Added support for downloading the game music files. [#5304]
- Added a community-contributed jungle tileset. [#5330]
- Improved the blue tiberium artwork. [#5808]
- Improved the chinook landing behaviour. [#5834]
Dune 2000:
- Fixed the incorrect prone-firing animation for the Sardaukar unit. [#5818]
- Fixed the concrete placement indicator for cells containing units. [#5911]
- Added starting unit options. [#5732, #5733]
- Added
SHIFT
+ unit hotkey to queue 5 units. [#5763] - Added a veterancy levelup rank crate. [#5779]
- Added a new map Mount Idaho [#5805]
- Changed ramps to be infantry only like in the original. [#5932]
- Improved the shellmap. [#5804]
Engine:
- Fixed a crash when loading game assets. [#5509]
- Fixed a crash when parsing certain OpenGL version strings. [#5596]
- Fixed replay corruption when the game closes unexpectedly. [#5735]
- Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking) to BuildPalette. [#5517]
- Added support for weapon warheads that spawn resources on the ground. [#5305]
- Added support for weapon warheads to define custom prone-damage modifiers. [#5824]
- Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
- Added a shadow setting to missile projectiles. [#5828]
- Improved map chooser preview generation speed. [#5503, #5505]
- Improved performance and memory usage. [#5401, #5405, #5406, #5463, #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679, #5712, #5751]
- Improved strictness of resource cleanup. [#5410]
- Removed the SpyPlanePower trait (spy planes can be implemented using AirstrikePower). [#5854]
Map Editor and OpenRA.Utility:
- Added a utility command for extracting translatable UI strings. [#5152]
- Improved output compression of the png -> shp converter. [#5781]
Build system and packages:
- Fixed a crash when using the Visual Studio debugger. [#5731]
- Added additional lint passes to check for common map errors. [#5706, #5769, #5794]
Changes from earlier releases can be found on the Historical Changelogs page.
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