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Paul Chote edited this page Jul 22, 2014 · 1795 revisions

release-20140722

General Improvements (all mods):

  • Fixed a crash caused by missiles leaving the map boundaries. [#5687]
  • Fixed a crash when salvaging husks or capturing buildings that have just been destroyed. [#5801]
  • Fixed a rare crash when connecting to a server with a custom map. [#5890]
  • Fixed a regression where lobby tooltips were not shown. [#5680]
  • Fixed C4 cursor showing for walls under fog. [#5579]
  • Fixed attack cursors showing for buildings hidden under shroud. [#5989]
  • Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
  • Fixed mission description scroll bar being out-of-bounds. [#5667]
  • Fixed the replay filter dropdown height. [#5646]
  • Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
  • Fixed target line color for RallyPoint which is an AttackMove. [#5470]
  • Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
  • Fixed in-game news not updating in all mods. [#5860]
  • Fixed news parsing crashing the game. [#5860]
  • Added tech levels (configurable in the lobby options). [#5833, #5898, #5901]
  • Added a setting to lock the mouse cursor inside the game window. [#5590, #5597]
  • Added filter as you type for file names in the asset browser. [#5813]
  • Added repair bonus for multiple players. [#5768]
  • Added a developer hotkey for reloading the UI artwork. [#5550]
  • Added an /all commandline cheat to enable every single developer cheat at once. [#5631]
  • Added a dialog asking for a restart when setting changes require it. [#5600]
  • Improved harvesters to leak resources onto the ground when they are destroyed. [#5305]
  • Improved scroll-panel scrolling. [#5628]
  • Improved commandline cheats to be always available in skirmishes and missions. [#5631]

Red Alert:

  • Fixed capturing enemy buildings not unlocking new build options. [#5759]
  • Fixed pillboxes not ejecting their garrisoned infantry when sold. [#5696]
  • Fixed paratroopers that land on water or cliffs not dying. [#5695]
  • Fixed a glitch where damaged walls could become invisible. [#5835]
  • Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen with a spy). [#5698]
  • Fixed inconsistently colored aircraft production tabs. [#5926]
  • Fixed gem mine palette on desert maps. [#5987]
  • Fixed aircraft flying outside the map becoming unselectable. [#5967]
  • Added back the Fort Lonestar minigame that was removed in the last release. [#5469]
  • Added rally points to airfields to take off and unblock after plane construction. [#5470]
  • Added SHIFT + unit hotkey to queue 5 units. [#5763]
  • Added a faster chinook helicopter landing speed and removed the forced turn. [#5834]
  • Added support for downloading the game music files. [#5304]
  • Added beacon posters for the spy plane, paratroopers, and parabombs. [#5854]
  • Added explosion radius to large oil derricks. [#5930]
  • Removed the flare from paratroopers and parabombs. [#5854]
  • Removed the ability for Snipers to garrison churches. [#5742]
  • Improved minelayers now also support the original right-click order to lay a single mine. [#5697]
  • Improved the build palette icon ordering [#5944]

Tiberian Dawn:

  • Fixed a crash if a production structure was destroyed while mousing-over the production palette. [#5798]
  • Fixed capturing enemy buildings not unlocking new build options. [#5759]
  • Fixed visual offsets for the Blossom Tree. [#5792]
  • Fixed a glitch where damaged walls could become invisible. [#5835]
  • Added support for downloading the game music files. [#5304]
  • Added a community-contributed jungle tileset. [#5330]
  • Improved the blue tiberium artwork. [#5808]
  • Improved the chinook landing behaviour. [#5834]

Dune 2000:

  • Fixed the incorrect prone-firing animation for the Sardaukar unit. [#5818]
  • Fixed the concrete placement indicator for cells containing units. [#5911]
  • Added starting unit options. [#5732, #5733]
  • Added SHIFT + unit hotkey to queue 5 units. [#5763]
  • Added a veterancy levelup rank crate. [#5779]
  • Added a new map Mount Idaho [#5805]
  • Changed ramps to be infantry only like in the original. [#5932]
  • Improved the shellmap. [#5804]

Engine:

  • Fixed a crash when loading game assets. [#5509]
  • Fixed a crash when parsing certain OpenGL version strings. [#5596]
  • Fixed replay corruption when the game closes unexpectedly. [#5735]
  • Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking) to BuildPalette. [#5517]
  • Added support for weapon warheads that spawn resources on the ground. [#5305]
  • Added support for weapon warheads to define custom prone-damage modifiers. [#5824]
  • Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
  • Added a shadow setting to missile projectiles. [#5828]
  • Improved map chooser preview generation speed. [#5503, #5505]
  • Improved performance and memory usage. [#5401, #5405, #5406, #5463, #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679, #5712, #5751]
  • Improved strictness of resource cleanup. [#5410]
  • Removed the SpyPlanePower trait (spy planes can be implemented using AirstrikePower). [#5854]

Map Editor and OpenRA.Utility:

  • Added a utility command for extracting translatable UI strings. [#5152]
  • Improved output compression of the png -> shp converter. [#5781]

Build system and packages:

  • Fixed a crash when using the Visual Studio debugger. [#5731]
  • Added additional lint passes to check for common map errors. [#5706, #5769, #5794]

Changes from earlier releases can be found on the Historical Changelogs page.

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