Changelog
pchote edited this page Oct 29, 2014
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1795 revisions
General Improvements (all mods):
- Fixed actors remaining in control groups after they have been captured. [#5991]
- Fixed issues that occur when aircraft are outside the map borders. [#5993]
- Fixed map-placed structures being unsellable. [#6014]
- Fixed buildings being selected when drag-selecting an MCV. [#6052]
- Fixed a glitch that prevented the AI from repairing buildings damaged by support powers. [#6085]
- Fixed Obelisks and Tesla Coils not looking for new targets when the current one goes out of range. [#6127]
- Fixed a glitch that caused idle overlays to display during actor transformations. [#6151]
- Fixed a server glitch that could kick all players when starting a game. [#6271]
- Fixed units killed when surrendering counting towards end game statistics. [#6274]
- Fixed laser zaps being visible under the fog. [#6304]
- Fixed a shroud glitch when the clear and reset shroud cheats were used repeatedly. [#6310]
- Fixed cloaked APCs remaining hidden when they unload passengers. [#6358]
- Fixed several glitches with unit selection for observers. [#6426]
- Fixed issues with paradropped crates landing on units that cannot collect them. [#6437]
- Fixed the beacon placement mode not canceling when right-clicking. [#6506]
- Fixed beacons not being removed when support aircraft have been shot down. [#6505]
- Fixed craters and scorch marks being rendered above resources. [#6323]
- Fixed background color of FMV player. [#6220]
- Fixed the AI using support powers on cloaked units that it cannot see. [#6488]
- Fixed crashes that occurred on maps with a very small cordon. [#6334, #6548, #6550]
- Fixed mine and explosion crate damage. [#6606]
- Fixed units teleporting into transports. [#6528, #6662]
- Fixed transport helicopters ignoring an unload order while they are flying. [#6690]
- Fixed tanks not crushing sandbags, fences etc. when driving over them at certain angles. [#6767]
- Fixed the loss of CTRL+NUMBER control groups when transforming units such as MCVs. [#6765]
- Fixed a crash when double-clicking a replay with an unknown map. [#6800]
- Fixed missing slider thumb button. [#6814]
- Fixed being able to start missions with invalid rules. [#6832]
- Fixed passengers revealing shroud at their original position when exiting from a transport. [#6838]
- Added a flashing effect to actors before they are demolished by C4. [#5904]
- Added notifications when the lobby options are changed. [#6108, #6217, #6446]
- Added configuration settings for the build palette hotkeys. [#6129]
- Added tab completion for player names and console commands to chat widgets. [#6281, #6347]
- Added weapon reload times decreasing and weapon accuracy increasing with rising experience/veterancy. [#6079, #6344, #6510]
- Added checks to prevent players from selecting colors that are too similar to other players or the terrain. [#6239, #6512]
- Added a debug option to show the amount of damage received by actors during attacks. [#6388]
- Added support for pasting text into input fields. [#6441]
- Added a setting to also zoom the mouse cursor when pixel doubling is enabled. [#6266]
- Added a dynamic search field to the map chooser. [#6504, #6676]
- Added a button click sound when operating scrollbars and dismissing drop-down panels. [#6621, #6623]
- Added a simpler tooltip display for single-player missions. [#6613]
- Added a new force-move order for entering transports that will cause units to enter nearby transports if the selected one is already full. [#6528]
- Improved in-game menus. [#6059, #6335, #6360]
- Improved the handling of unresponsive clients, who will now be dropped after 90 seconds without network traffic. [#6546]
- Improved the observer sidebar. [#6737]
- Improved error messages when asset-download connections fail. [#6489]
- Changed replay maximum playback speed. [#5850]
- Changed the download dialog to scale units of measurement. [#6399]
- Changed the default lobby text focus to the chat text field. [#6053]
- Changed turreted units to move their turret to face forward after they have finished attacking. [#6503]
- Changed harvesters to start harvesting when they are built from a factory. [#6634]
- Removed ability to install music while a game is in progress to prevent players getting kicked during installation. [#6150, #6522]
- Removed the ability to record games started from the single-player mission menu to avoid spoilers and crashes due to desyncs. [#6210]
Red Alert
- Fixed boats being built at the submarine pen instead of the shipyard and vice versa. [#6035]
- Fixed cloaked units getting detected by chronosphere or iron curtain cursors [#6074]
- Fixed MAD tanks misbehaving with multiple deploy orders [#6094]
- Fixed aircraft flight separation. [#6087]
- Fixed planes taking off on their own when ordered to return to base using hotkeys. [#6160]
- Fixed an exploit where minelayer preview overlays would reveal enemy units under fog. [#6309]
- Fixed the unread news button blinking in a too subtle color. [#6279]
- Fixed a shore line tile having a bogus river terrain definition thus breaking landing crafts. [#6351]
- Fixed only turrets of tanks being drawn on top of the landing craft during unload. [#6428]
- Added a new sidebar [#5972, #6543]
- Added Soviet kennel for training dogs. [#6070]
- Added infantry crushing to the Light Tank, APC, and both Minelayers. [#6123]
- Added tech level prerequisites to certain crates. [#6189]
- Added spy ability: infiltrate power plant to disable power for 30 seconds. [#6202]
- Added chinooks to the desert shellmap. Watch out for something special on Halloween! [#6378]
- Added cloak detection to all defensive buildings. [#6414]
- Added an invulnerability crate. [#6556]
- Added briefing videos to the campaign mission selector. [#6706]
- Added additional sound effects. [#6799]
- Added new and updated multi-player maps. [#6477, #6841]
- Improved single-player mission selection. [#6377, #6379, #6552, #6699, #6722, #6762, #6748]
- Changed planes/helicopters to build from the same production queue. [#6035]
- Changed conquest victory conditions so that support buildings will not need to be destroyed to win. [#6414]
- Changed price (and build time) of Yak and Hind from $1000 to $1350. [#6414]
- Changed Longbow hit points from 150 to 120. [#6414]
- Changed Hind hit points from 150 to 100. [#6414]
- Changed projectile speed of AA gun so it misses less often. [#6414]
- Changed defense queue production bar from sky blue to grey. [#6557]
- Changed demolition trucks to explode when targeted with an Iron Curtain. [#6556]
- Removed Tanya's ability to plant C4 on vehicles. [#6414, #6607]
- Removed the ability to add bots to the Poland Raid and Burlesca maps, where they can have serious performance issues. [#6215]
- Removed a number of maps that had various issues. [#6842]
Tiberian Dawn:
- Fixed a map glitch in Sea & Cake. [#6088]
- Fixed Apache's guns being blocked by walls. [#6194]
- Fixed duplicated click sounds when selecting production tabs. [#6321]
- Fixed graphics glitches with the gunboat. [#6772]
- Added statistics dialog for replays and observers. [#6397]
- Added a "Civilian building captured" EVA notification. [#6451]
- Added briefing videos to the campaign mission selector. [#6706]
- Improved single-player mission selection. [#6284, #6306, #6324, #6325, #6326, #6327, #6328, #6699, #6762, #6769, #6835]
- Changed balancing for Flame and Stealth Tanks. [#6009, #6010]
- Changed hitpoints for the Commando unit from 200 to 150. [#6649]
- Changed price for the Recon Bike from $500 to $600. [#6825]
- Changed damage within the hit area for Ion Cannon. [#5941]
- Changed the advanced power plant's footprint to match the original game. [#6230]
- Changed conquest victory conditions so that support buildings will not need to be destroyed to win. [#6414]
- Reduced volume of cash tick sounds. [#6627]
Dune 2000:
- Fixed some broken tiles. [#6026]
- Fixed Atreides barracks build animation. [#6042]
- Fixed errors in infantry animations. [#6331, #6371, #6418]
- Added a new Arrakis logo for load screen and mod chooser. [#6091]
- Added tech level prerequisites to certain crates. [#6189]
- Added support for capturable technology. [#5891]
- Added new maps. [#6026, #6844]
- Changed AI unit composition. [#6007]
- Changed ornithopter airstrike. [#6315]
- Changed building footprints for the Palace and Starport. [#6244]
Engine / Modding:
- Fixed breaking the select actor hotkeys when the shroud was disabled. [#6098]
- Fixed reporting of wav audio track length. [#6089]
- Fixed compilation errors when using Mono 3.6. [#6313]
- Fixed infantry not unloading into proper subcells. [#6208]
- Fixed missing debug symbols when compiling with an IDE under Unix. [#6392]
- Fixed an OpenAL related crash on Windows 8.1 64-bit edition. [#6513]
- Fixed a crash when using curly braces in player names [#6526]
- Fixed maps with invalid rules not being recognized as such and crashing the game. They will be flagged in the lobby as incompatible instead. [#6788]
- Added more flexibility to Missile logic. [#6471]
- Added much more flexibility to crate rewards. [#5921]
- Added support for an actor upgrade system to allow purchasing unit and building upgrades. [#6110, #6474]
- Added support for selling non-building actors. [#6065]
- Added support for IMA ADPCM audio. [#6173]
- Added support for the C&C Generals .big package format. [#6255]
- Added
BuildAtProductionType
parameter to restrict production to a specific factory. [#6035] - Added
MaxSpread
parameter to warheads for more control over maximum area of damage. [#5941] - Added
ClonesProducedUnits
trait that implements the RA2 cloning vat logic. [#5910] - Added a
MovesToShroud
property to Mobile, Helicopter, and Plane to prevent move orders into the shroud. [#6022] - Added a dedicated
Power
trait for specifying power usage / generation. [#6133] - Added support for custom warhead types. [#6030]
- Added support for configurable infantry sub-cells in
mod.yaml
. [#6100] - Added smarter and more configurable decisions on where the AI should place support powers. [#5867]
- Added diplomatic stance checks to weapons and warheads to control friendly fire. [#6162]
- Added support for FMV (full-motion video) playback to the asset browser. [#6643]
- Added support for mods to add their own sprite format parsers in their mod dll. [#6673]
- Added additional trait documentation. [#5999, #6675, #6681]
- Improved compression of all loose SHPs. [#5997]
- Improved configurability of infantry sequences and explosion effects. [#5973, #6396, #5937]
- Improved support for units dropping crates on death [#6152]
- Improved performance and memory usage. [#5851, #5853, #5985, #6698, #6758]
- Improved the new Lua API. [#6059, #6188, #6201, #6556, #6574, #6598, #6650, #6736, #6762, #6776]
- Changed weapon versus definitions to use integer percentages (50 instead of 50%). [#6265]
- Renamed
InfDeath
attributes toDeathTypes
. [#6372] - Moved
SellSounds
fromBuilding
toSellable
. [#6362] - Removed special case
RenderInfantryProne
andRenderInfantryPanic
.RenderInfantry
now provides the required functionality. [#6224] - Removed
RemoveImmediately
trait and replaced it withKillsSelf
. [#6556] - Removed the legacy Lua API. [#6786]
Map editor:
- Fixed crashes when encountering unknown tile templates. [#6824]
Utility and Packaging
- Fixed a crash when importing legacy maps. [#6143]
- Fixed breakage in the --png command. [#6847]
- Added a new
--generate-dps-table
command that will calculate damage per second data for each type of actor and export it to a .csv file. [#6534] - Added a
utility.cmd
script for better usability of the command line tool on Windows. [#6764] - Changed the crash-detection handling by moving it into external launchers. [#6791]
- Improved the OSX application package. [#6300, #6307, #6438, #6452]
- Removed the obsolete
--transpose
command from the utility program. [#6673]
Changes from earlier releases can be found on the Historical Changelogs page.
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