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pchote edited this page Sep 27, 2014 · 1795 revisions

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playtest-20140927

General Improvements (all mods):

  • Fixed actors remaining in control groups after they have been captured. [#5991]
  • Fixed issues that occur when aircraft are outside the map borders. [#5993]
  • Fixed map-placed structures being unsellable. [#6014]
  • Fixed buildings being selected when drag-selecting an MCV. [#6052]
  • Fixed a glitch that prevented the AI from repairing buildings damaged by support powers. [#6085]
  • Fixed Obelisks and Tesla Coils not looking for new targets when the current one goes out of range. [#6127]
  • Fixed a glitch that caused idle overlays to display during actor transformations. [#6151]
  • Fixed a server glitch that could kick all players when starting a game. [#6271]
  • Fixed units killed when surrendering counting towards end game statistics. [#6274]
  • Fixed laser zaps being visible under the fog. [#6304]
  • Fixed a shroud glitch when the clear and reset shroud cheats were used repeatedly. [#6310]
  • Fixed cloaked APCs remaining hidden when they unload passengers. [#6358]
  • Fixed several glitches with unit selection for observers. [#6426]
  • Fixed issues with paradropped crates landing on units that cannot collect them. [#6437]
  • Fixed the beacon placement mode not canceling when right-clicking. [#6506]
  • Fixed beacons not being removed when support aircraft have been shot down. [#6505]
  • Fixed craters and scorch marks being rendered above resources. [#6323]
  • Fixed background color of FMV player. [#6220]
  • Fixed the AI using support powers on cloaked units that it can't see. [#6488]
  • Fixed crashes that occurred on maps with a very small cordon. [#6334, #6548, #6550]
  • Improved in-game menus. [#6059, #6335, #6360]
  • Added a flashing effect to actors before they are demolished by C4. [#5904]
  • Added notifications when the lobby options are changed. [#6108, #6217, #6446]
  • Added configuration settings for the build palette hotkeys. [#6129]
  • Added tab completion for player names and console commands. [#6281, #6347]
  • Added weapon reload times decreasing and weapon accuracy increasing with rising experience/veterancy. [#6079, #6344, #6510]
  • Added checks to prevent players from selecting colors that are too similar to other players or the terrain. [#6239, #6512]
  • Added a debug option to show the amount of damage received by actors during attacks. [#6388]
  • Added support for pasting text into input fields. [#6441]
  • Added a setting to also zoom the mouse cursor when pixel doubling is enabled. [#6266]
  • Changed replay maximum playback speed. [#5850]
  • Changed the download dialog to scale units of measurement. [#6399]
  • Changed the default lobby text focus to the chat text field. [#6053]
  • Removed ability to install music while a game is in progress to prevent players getting kicked during installation. [#6150, #6522]
  • Removed the ability to record games started from the single-player mission menu to avoid spoilers and crashes due to desyncs. [#6210]

Red Alert

  • Fixed boats being built at the submarine pen instead of the shipyard and vice versa. [#6035]
  • Fixed cloaked units getting detected by chronosphere or iron curtain cursors [#6074]
  • Fixed MAD tanks misbehaving with multiple deploy orders [#6094]
  • Fixed aircraft flight separation. [#6087]
  • Fixed planes taking off on their own when ordered to return to base using hotkeys. [#6160]
  • Fixed an exploit where minelayer preview overlays would reveal enemy units under fog. [#6309]
  • Fixed the unread news button blinking in a too subtle color. [#6279]
  • Fixed a shore line tile having a bogus river terrain definition thus breaking landing crafts. [#6351]
  • Fixed only turrets of tanks being drawn on top of the landing craft during unload. [#6428]
  • Added a new sidebar [#5972, #6543]
  • Added Soviet kennel for training dogs. [#6070]
  • Added infantry crushing to the Light Tank, APC, and both Minelayers. [#6123]
  • Added tech level prerequisites to certain crates. [#6189]
  • Added spy ability: infiltrate power plant to disable power for 30 seconds. [#6202]
  • Added chinooks to the desert shellmap. Watch out for something special on Halloween! [#6378]
  • Added updated versions of the maps Blitzkrieg and Poland raid. [#6477]
  • Added desert and snow variants for the gem mine. [#6477]
  • Added cloak detection to all defensive buildings. [#6414]
  • Changed planes/helicopters to build from the same production queue. [#6035]
  • Players will now lose when they only have support buildings left on the map. [#6414]
  • Changed price (and build time) of Yak and Hind from $1000 to $1350. [#6414]
  • Changed Longbow hit points from 150 to 120. [#6414]
  • Changed Hind hit points from 150 to 100. [#6414]
  • Changed projectile speed of AA gun so it misses less often. [#6414]
  • Removed Tanya's ability to plant C4 on vehicles. [#6414]
  • Removed the ability to add bots to the "Poland Raid" and "Burlesca" maps, where they can have serious performance issues. [#6215]
  • Changed defense queue production bar from sky blue to grey. [#6557]

Tiberian Dawn:

  • Fixed a map glitch in Sea & Cake. [#6088]
  • Fixed Apache's guns being blocked by walls. [#6194]
  • Fixed a crash in single-player missions when a visceroid was spawned. [#6306]
  • Fixed duplicated click sounds when selecting production tabs. [#6321]
  • Added mission objectives to single-player missions. [#6284, #6324, #6325, #6326, #6327, #6328]
  • Added statistics window, which will become available once a game has ended. [#6397]
  • Added a "Civilian building captured" EVA notification. [#6451]
  • Changed Flame Tank balance. [#6009]
  • Changed Stealth Tank balance. [#6010]
  • Changed damage within the hit area for Ion Cannon. [#5941]
  • Changed the advanced power plant's footprint to match the original game. [#6230]
  • Players will now lose when they only have support buildings left on the map. [#6414]

Dune 2000:

  • Fixed some broken tiles, added another original map. [#6026]
  • Fixed Atreides barracks build animation. [#6042]
  • Fixed errors in infantry animations. [#6331, #6371, #6418]
  • Added a new Arrakis logo for load screen and mod chooser. [#6091]
  • Added tech level prerequisites to certain crates. [#6189]
  • Added support for capturable technology. [#5891]
  • Changed AI unit composition. [#6007]
  • Changed ornithopter airstrike. [#6315]
  • Changed building footprints for the Palace and Starport. [#6244]

Engine / Modding:

  • Fixed breaking the select actor hotkeys when the shroud was disabled. [#6098]
  • Fixed reporting of wav audio track length. [#6089]
  • Fixed compilation errors when using Mono 3.6. [#6313]
  • Fixed infantry not unloading into proper subcells. [#6208]
  • Fixed missing debug symbols when compiling with an IDE under Unix. [#6392]
  • Fixed an OpenAL related crash on Windows 8.1 64-bit edition. [#6513]
  • Fixed a crash when using curly braces in player names [#6526]
  • Improved compression of all loose SHPs. [#5997]
  • Improved configurability of infantry sequences. [#5973, #6396]
  • Improved configurability of explosion effects. [#5937]
  • Improved support for units dropping crates on death [#6152]
  • Improved performance. [#5851, #5853, #5985]
  • Improved the new Lua API. [#6059, #6188, #6201]
  • Improved trait documentation. [#5999]
  • Improved error messages when asset-download connections fail. [#6489]
  • Added more flexibility to Missile logic. [#6471]
  • Added much more flexibility to crate rewards. [#5921]
  • Added support for an actor upgrade system to allow purchasing unit and building upgrades. [#6110, #6474]
  • Added support for selling non-building actors. [#6065]
  • Added support for IMA ADPCM audio. [#6173]
  • Added support for the C&C Generals .big package format. [#6255]
  • Added BuildAtProductionType parameter to restrict production to a specific factory. [#6035]
  • Added MaxSpread parameter to warheads for more control over maximum area of damage. [#5941]
  • Added ClonesProducedUnits trait that implements the RA2 cloning vat logic. [#5910]
  • Added a MovesToShroud property to Mobile, Helicopter, and Plane to prevent move orders into the shroud. [#6022]
  • Added a dedicated Power trait for specifying power usage / generation. [#6133]
  • Added support for custom warhead types. [#6030]
  • Added support for configurable infantry sub-cells in mod.yaml. [#6100]
  • Added smarter and more configurable decisions on where the AI should place support powers. [#5867]
  • Added diplomatic stance checks to weapons and warheads to control friendly fire. [#6162]
  • Replaced RemoveImmediately trait with RemoveOnConditions, which can optionally also remove actors after a delay and/or when prerequisites are met. [#6109]
  • Changed weapon versus definitions to use integer percentages (50 instead of 50%). [#6265]
  • Renamed InfDeath attributes to DeathTypes. [#6372]
  • Moved SellSounds from Building to Sellable. [#6362]
  • Removed special case RenderInfantryProne and RenderInfantryPanic. RenderInfantry now provides the required functionality. [#6224]

Utility and Packaging

  • Fixed a crash when importing legacy maps. [#6143]
  • Improved the OSX application package. [#6300, #6307, #6438, #6452]

release-20140722

General Improvements (all mods):

  • Fixed a crash caused by missiles leaving the map boundaries. [#5687]
  • Fixed a crash when salvaging husks or capturing buildings that have just been destroyed. [#5801]
  • Fixed a rare crash when connecting to a server with a custom map. [#5890]
  • Fixed a regression where lobby tooltips were not shown. [#5680]
  • Fixed C4 cursor showing for walls under fog. [#5579]
  • Fixed attack cursors showing for buildings hidden under shroud. [#5989]
  • Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
  • Fixed mission description scroll bar being out-of-bounds. [#5667]
  • Fixed the replay filter dropdown height. [#5646]
  • Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
  • Fixed target line color for RallyPoint which is an AttackMove. [#5470]
  • Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
  • Fixed in-game news not updating in all mods. [#5860]
  • Fixed news parsing crashing the game. [#5860]
  • Added tech levels (configurable in the lobby options). [#5833, #5898, #5901]
  • Added a setting to lock the mouse cursor inside the game window. [#5590, #5597]
  • Added filter as you type for file names in the asset browser. [#5813]
  • Added repair bonus for multiple players. [#5768]
  • Added a developer hotkey for reloading the UI artwork. [#5550]
  • Added an /all commandline cheat to enable every single developer cheat at once. [#5631]
  • Added a dialog asking for a restart when setting changes require it. [#5600]
  • Improved harvesters to leak resources onto the ground when they are destroyed. [#5305]
  • Improved scroll-panel scrolling. [#5628]
  • Improved commandline cheats to be always available in skirmishes and missions. [#5631]

Red Alert:

  • Fixed capturing enemy buildings not unlocking new build options. [#5759]
  • Fixed pillboxes not ejecting their garrisoned infantry when sold. [#5696]
  • Fixed paratroopers that land on water or cliffs not dying. [#5695]
  • Fixed a glitch where damaged walls could become invisible. [#5835]
  • Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen with a spy). [#5698]
  • Fixed inconsistently colored aircraft production tabs. [#5926]
  • Fixed gem mine palette on desert maps. [#5987]
  • Fixed aircraft flying outside the map becoming unselectable. [#5967]
  • Added back the Fort Lonestar minigame that was removed in the last release. [#5469]
  • Added rally points to airfields to take off and unblock after plane construction. [#5470]
  • Added SHIFT + unit hotkey to queue 5 units. [#5763]
  • Added a faster chinook helicopter landing speed and removed the forced turn. [#5834]
  • Added support for downloading the game music files. [#5304]
  • Added beacon posters for the spy plane, paratroopers, and parabombs. [#5854]
  • Added explosion radius to large oil derricks. [#5930]
  • Removed the flare from paratroopers and parabombs. [#5854]
  • Removed the ability for Snipers to garrison churches. [#5742]
  • Improved minelayers now also support the original right-click order to lay a single mine. [#5697]
  • Improved the build palette icon ordering [#5944]

Tiberian Dawn:

  • Fixed a crash if a production structure was destroyed while mousing-over the production palette. [#5798]
  • Fixed capturing enemy buildings not unlocking new build options. [#5759]
  • Fixed visual offsets for the Blossom Tree. [#5792]
  • Fixed a glitch where damaged walls could become invisible. [#5835]
  • Added support for downloading the game music files. [#5304]
  • Added a community-contributed jungle tileset. [#5330]
  • Improved the blue tiberium artwork. [#5808]
  • Improved the chinook landing behaviour. [#5834]

Dune 2000:

  • Fixed the incorrect prone-firing animation for the Sardaukar unit. [#5818]
  • Fixed the concrete placement indicator for cells containing units. [#5911]
  • Added starting unit options. [#5732, #5733]
  • Added SHIFT + unit hotkey to queue 5 units. [#5763]
  • Added a veterancy levelup rank crate. [#5779]
  • Added a new map Mount Idaho [#5805]
  • Changed ramps to be infantry only like in the original. [#5932]
  • Improved the shellmap. [#5804]

Engine:

  • Fixed a crash when loading game assets. [#5509]
  • Fixed a crash when parsing certain OpenGL version strings. [#5596]
  • Fixed replay corruption when the game closes unexpectedly. [#5735]
  • Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking) to BuildPalette. [#5517]
  • Added support for weapon warheads that spawn resources on the ground. [#5305]
  • Added support for weapon warheads to define custom prone-damage modifiers. [#5824]
  • Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
  • Added a shadow setting to missile projectiles. [#5828]
  • Improved map chooser preview generation speed. [#5503, #5505]
  • Improved performance and memory usage. [#5401, #5405, #5406, #5463, #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679, #5712, #5751]
  • Improved strictness of resource cleanup. [#5410]
  • Removed the SpyPlanePower trait (spy planes can be implemented using AirstrikePower). [#5854]
  • Added a WithBarrel trait for non-Voxel barrels in SHP format. [#6283]
  • ProductionBar colors are now configurable via MiniYAML rules. [#6557]

Map Editor and OpenRA.Utility:

  • Added a utility command for extracting translatable UI strings. [#5152]
  • Improved output compression of the png -> shp converter. [#5781]

Build system and packages:

  • Fixed a crash when using the Visual Studio debugger. [#5731]
  • Added additional lint passes to check for common map errors. [#5706, #5769, #5794]

Changes from earlier releases can be found on the Historical Changelogs page.

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